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Mecinia Lua
Galactic Express
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Posted - 2007.01.20 08:08:00 -
[1]
To entice people into low sec you need better incentives to get them there.
You could increase the bounties on Rats within lowsec.
You could increase the size and improve the composition of asteroid belts in low sec.
You could increase the respawn rate ( not an issue right now but if we can attract enough miners we need to keep them there).
Until such time as the payout for operating in low sec increases to a point that many consider it worthwhile, they will continue to avoid it.
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Mecinia Lua
Galactic Express
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Posted - 2007.01.20 08:10:00 -
[2]
Originally by: MysticNZ Allow low sec to be controllable, like 00. Boost ores, boost npcs, boost defence...
Move the higher isk making missions there, remove the really good ores from empire and missions.
I don't pirate, but it's too easy to make isk in empire. You need some risk, and if you think level 4 missions are risk, you are mistaken.
Nerfing Empire will not increase low sec traffic, it didn't before and it will not in the future it will only cause folks to leave the game.
Your other ideas of boosting ore types, size of asteroid belts, payout and difficulty of NPCs are all viable. You could also put new level 4 agents in low sec but I would not remove them from empire.
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Mecinia Lua
Galactic Express
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Posted - 2007.01.20 10:08:00 -
[3]
Originally by: dantes inferno simple fix
1) move all lv 4 and above to low sec 2) increase worth of ores in low sec 3) increase worth of NPC in low sec 4) move all 4 and above complexes to low sec 5) increase number of belts and stations in low sec 6) incerease the power of the sentries in low sec
increase the profits in low sec while reducing them in high sec will then make the risk seem to be worth the reward.
As I stated above, nerfing high sec will not help. Thus your points 1 and 4 will not help. Some would indeed follow them but probably half or more would give up.
Your other suggestions are good. You need to make low sec more attractive by increasings its incentives without decreasing/nerfing incentives in Empire.
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